There is a downside to growing up in a family of clowns. Today was a great example.
This afternoon, I treated myself to lunch at the yummy Davis Street Tavern. To my left, a gentleman was interviewing a lady for some kind of tech/design position.
(first off, can I just say "Euuuwww" to interviewing someone while they are trying to eat? In public, where strangers can listen in? Isn't the lunch portion of an interview supposed to be a break so the interviewee can relax and let their personality emerge?? Sheesh)
The gentleman (who looked like he was about to mow the lawn - I mean, come on, dude! She's interviewing you, too) said something that went a little something like this:
"You are in a meeting with a client. You've done your research and come up with what you think is the best proposal. I come to the meeting and I completely disagree with you. My proposal is the exact opposite of yours. What do you do?"
I had to clap my hand over my mouth because I wanted to answer that question for her. And I wanted to say, "Well, naturally you stand up and scream:
'WRONG! YOU ARE WRONG, WRONG, WRONG, WRONG. WHAT THE HELL HAVE YOU BEEN SMOKING???'"
Lord, I crack myself up.
Tuesday, July 10, 2012
Character Creation, part two
(Previous post here)
Now you have have some (more or less) randomly generated numbers. You are ready to start building your character's basic attributes.
Get another piece of paper and right down these six TLAs:
STR (Strenght) This denotes how much your character can carry and (obviously) how much physical strength they have.
DEX (Dexterity) refers to reflexes, balance, and flexibility. A Cirque du Soliel performer would have a DEX of 18 (the highest number you can get). An average person would be around 9.
CON (Constitution) tells you how much stamina this imaginary person has. It includes their ability to recover from stress or injury.
INT (Intelligence) is a measure of learning and reasoning skill. An example of intelligence in action is how quickly this character learns languages.
WIS (Wisdom) is different from intelligence in that it denotes a person's willpower, awareness, common sense, and intuition.
CHA (Charisma) refers to the ability to lead, their personality, appearance, and skill at diplomacy.
Then place those random numbers randomly on your characteristics.
This character is moderately strong, pretty flexible, smart enough to get into trouble, and likes to lead.
For a person with this kind of dexterity, I would most likely make them a cat-burglar in training, or perhaps a business owner who likes to tumble in their free time.
See how you can get a wide variety of ideas from six simple attributes?
Roll some dice and have some fun! That's why we write, after all. :)
Now you have have some (more or less) randomly generated numbers. You are ready to start building your character's basic attributes.
More or less random numbers |
Get another piece of paper and right down these six TLAs:
Weird three letter acronyms |
DEX (Dexterity) refers to reflexes, balance, and flexibility. A Cirque du Soliel performer would have a DEX of 18 (the highest number you can get). An average person would be around 9.
CON (Constitution) tells you how much stamina this imaginary person has. It includes their ability to recover from stress or injury.
INT (Intelligence) is a measure of learning and reasoning skill. An example of intelligence in action is how quickly this character learns languages.
WIS (Wisdom) is different from intelligence in that it denotes a person's willpower, awareness, common sense, and intuition.
CHA (Charisma) refers to the ability to lead, their personality, appearance, and skill at diplomacy.
Then place those random numbers randomly on your characteristics.
This character is moderately strong, pretty flexible, smart enough to get into trouble, and likes to lead.
For a person with this kind of dexterity, I would most likely make them a cat-burglar in training, or perhaps a business owner who likes to tumble in their free time.
See how you can get a wide variety of ideas from six simple attributes?
Roll some dice and have some fun! That's why we write, after all. :)
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